Video games take emotional music, intriguing plot and relatable characters, just like a move or a play, the only differences is that they are maid so that the audience can interact with them. The player can decide which person he wants to talk to, what supplies he is going to get before going on a mission, ware she wants to put the bed in the house, or what competition to take her horse to. some games have only one long quest line, ware the hole game is telling one story, others have many quests, usually with one "main" quest, and several "side" quests, in thees games there are several stories being told at the same time. in either case it is the story that will make or break a game.
there are some exceptions to this rule, and thees are the competitive games. thees games do feed off of the game play, but only because they are meant to be played like a sport. in thees games two people or teams will compete against each-other and that is ware thees games get off. That is not to say that thees games are any less valuable, just different. they are like the sports of gaming and the other games are like the books, moves and plays of gaming.
Now you know that wen someone is playing a game, they are not just sitting there mindlessly staring at a screen, they are partaking in a story that they are making, just as much as witnessing.